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Haut Comme 3 Pommes is a 3D Zelda-like puzzle platformer where the player has the ability to shrink and grow every object in the environment. Our main character has to explore an island to find his grandfather and learn how to find his courage on the way.

Haut comme 3 Pommes
A 3D Zelda-like PLatformer game

I worked on Haut Comme 3 Pommes during my second year at Rubika Supinfogame. I had the roles of game and level designer in the team. Halfway through the project we had to scrap our original concept, the result you see here was made in 4 months. Our game was selected to be presented at the Paris Indiecade in 2019.

Team
of 6

Unity
Engine

Oct 2018
May 2019

2nd year

Game Designer

The main design element of Haut Comme 3 Pommes, the growing and shrinking mecanic came to us very quickly and was pretty self explanatory. Once we had it, we knew exactly what the gameplay would look like, so most of our game design work focused around creating interesting puzzles and challenges for the player to overcome by using this power.

We also of course had to write a series of documents to help with the production of every part of the game. We had a small wiki that listed every mecanic, ennemy, interaction, and features / assets lists.

Lead Level Designer

We were two level designers on this team. I acted as lead level designer and took care of designing the main mecanical elements of the levels, while the other designer focused more on narrative level design and helped me brainstorm around puzzle ideas. I designed a total of three areas, but only two could be completely implemented in the game. Since our team pipeline wasn't very efficient, a lot of level design work was lost during the artistic integration, but it still ended up playable.

Tutorial plan

Original sketch

Tutorial Blockout

Forest plan

Forest Blockout

My roles on this project

Game Designer
Level Designer
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